Game artificial intelligence

Results: 615



#Item
351Windows games / Vladimir Propp / Artificial intelligence / Interactive storytelling / Non-player character / Champions / Video game genres / Villain / Inform / Games / Software / Video game development

A MULTIPLAYER CASE BASED STORY ENGINE Chris R. Fairclough and Pádraig Cunningham, ML Group, Computer Science Dept., Trinity College Dublin, Dublin 2, Ireland. [removed], [removed]

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Source URL: www.cs.tcd.ie

Language: English - Date: 2012-05-09 05:15:21
352Game theory / Fixed points / Game artificial intelligence / Minimax / Regret / Vector space / Algebra / Mathematics / Decision theory

Framework The MOSS strategy The INF strategy Minimax Policies for Adversarial and Stochastic Bandits

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Source URL: www.princeton.edu

Language: English - Date: 2011-06-28 04:19:45
353Computational neuroscience / Cybernetics / Machine learning / Genetic algorithms / Artificial intelligence / Neuroevolution of augmenting topologies / Neuroevolution / Artificial neural network / Robot / Neural networks / Evolutionary algorithms / Evolutionary computation

In Proceedings of the IEEE 2005 Symposium on Computational Intelligence and Games (CIG’05). Piscataway, NJ: IEEE Winner of the Best Paper Award at CIG’05 Evolving Neural Network Agents in the NERO Video Game Kenneth

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Source URL: nn.cs.utexas.edu

Language: English - Date: 2005-04-12 18:44:45
354Applied mathematics / Detection theory / Game theory / Minimax / Adversary model / Mathematics / Game artificial intelligence / Search algorithms

Minimax Policies for Combinatorial Prediction Games S´ebastien Bubeck1 joint work with Jean-Yves Audibert2,3 and G´ abor Lugosi4

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Source URL: www.princeton.edu

Language: English - Date: 2011-10-05 04:54:04
355Windows games / Game design / Dynamic game difficulty balancing / Video games / Robin Hunicke / Difficulty level / Flow / Video game genres / Artificial intelligence / Digital media / Application software / Software

AI for Dynamic Difficulty Adjustment in Games Robin Hunicke, Vernell Chapman Northwestern University Computer Science Department 1890 Maple - Evanston, IL[removed]removed], [removed]

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Source URL: www.cs.northwestern.edu

Language: English - Date: 2004-05-27 17:31:45
356Game artificial intelligence / Heuristics / Factorial / Function / Mathematics / Computer chess / Evaluation function

From Simple Features to Sophisticated Evaluation Functions Michael Buro NEC Research Institute 4 Independence Way Princeton NJ 08540, USA

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Source URL: wiki.cs.pdx.edu

Language: English - Date: 2009-03-28 16:22:33
357Mathematics / Information science / Negascout / Alpha-beta pruning / SSS* / Minimax / Transposition table / B-tree / Game tree / Search algorithms / Game artificial intelligence / Artificial intelligence

Best-First Fixed-Depth Minimax Algorithms Aske Plaat, Erasmus University, [removed] Jonathan Schaeffer, University of Alberta, [removed] Wim Pijls, Erasmus University, [removed] Ari

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Source URL: wiki.cs.pdx.edu

Language: English - Date: 2009-03-28 16:22:33
358Game theory / Computer chess / Logistello / Evaluation function / Minimax / Mathematical optimization / Heuristic function / Artificial neuron / Supervised learning / Game artificial intelligence / Games / Artificial intelligence

Improving Heuristic Mini-Max Search by Supervised Learning Michael Buro NEC Research Institute, Princeton NJ 08540, USA 1

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Source URL: wiki.cs.pdx.edu

Language: English - Date: 2009-03-28 16:22:33
359Search algorithms / Routing algorithms / Game artificial intelligence / Network theory / Combinatorial optimization / Shortest path problem / Breadth-first search / A* search algorithm / Pathfinding / Mathematics / Theoretical computer science / Graph theory

An Hierarchical Terrain Representation for Approximately Shortest Paths David Mould and Michael C. Horsch Department of Computer Science, University of Saskatchewan, Saskatoon, SK, Canada S7N 5A9

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Source URL: people.scs.carleton.ca

Language: English - Date: 2008-08-15 17:38:04
360Commerce / Game theory / Auction / Vickrey auction / Combinatorial auction / First-price sealed-bid auction / Spectrum auction / English auction / Bid / Auctioneering / Auction theory / Business

In Proc. 17th National Conference on Artificial Intelligence (AAAI-00), pp[removed]Iterative Combinatorial Auctions: Theory and Practice David C. Parkes and Lyle H. Ungar

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Source URL: www.eecs.harvard.edu

Language: English - Date: 2003-01-27 11:46:22
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